EDF's Doom Mapping Thread

moogs

Ediot
Joined
May 26, 2020
Messages
793
Reaction score
1,233
I think the map three is the best when it comes to playability. This time I'm giving the player fewer ammo and there's so many ways to get screwed over by narrow spaces that I need multiple tries to beat this.


 

moogs

Ediot
Joined
May 26, 2020
Messages
793
Reaction score
1,233
My shit is getting kind of uninspired with map 04 but time to spice it up with combat teleporting, time to offload this wad once I wrap it up with map 05.

Quake mapping seems interesting because I find lighting one of the most interesting aspects of mapping in general, with its engine you can have additional supplement lights with a tint of colour instead of just sectors.
 

Killerratte

Ediot
Joined
Jun 1, 2020
Messages
179
Reaction score
807
Released a new map.

Startraum.png Aussenbereich.png Impraum.png
Giftraum.png Tempeleingang.pngHubraum.png


Requires a Zdoom port like GZDoom / Zandronum.

#1 Dropbox: https://www.dropbox.com/s/f2o1dbk0cd49ccp/BigDill.zip?dl=0

#2 Mega: https://mega.nz/file/6x1QDZwZ#yKjzfTiwtm_xH9EStGFSveZvByLmr2WRBRdz5sL0Vbk

---

Midi version (with Cybernoid 2 music)

#1 Dropbox: https://www.dropbox.com/s/50mgog3k8u7anqe/BigDillMidi.zip?dl=0

#2 Mega: https://mega.nz/file/OwEiRRIA#WUArPdJcwZ4rZxfjjCSImG8Bmna-97Wk6KibYZW_7xE
 
Last edited:

oddguy

appointed mod by retarded criminal 5 times and cou
Joined
May 21, 2020
Messages
421
Reaction score
909
This is like being proud of a sculpture you've fashioned out of your own shit
 

Killerratte

Ediot
Joined
Jun 1, 2020
Messages
179
Reaction score
807
Well guess what, I'm here to take another big shit.

Anfangsbereich.png Blauer Bereich 2.png Orangener Bereich.png
Aussenbereich.png Blauer Bereich 1.png Gruener Gang.png


This one should run on most Doom ports, because of BoOOoOooOom-compatibility ... :derpyay:

#1 Dropbox: https://www.dropbox.com/s/8yyn14ou5p80p3g/BlueberryBlazeCake.zip?dl=0

#2 Mega: https://mega.nz/file/itkCTJzC#Pf0w6MIeJZ05JVmNs8HuCbBXiw3pQSPt4W3u6Z5JY4s
 

Killerratte

Ediot
Joined
Jun 1, 2020
Messages
179
Reaction score
807
Last edited:

Viril.Feline.Wyyzrd

smarter than moonrunes
Joined
Nov 21, 2020
Messages
3,554
Reaction score
17,611

Killerratte

Ediot
Joined
Jun 1, 2020
Messages
179
Reaction score
807
Sup fags, new map just arrived. It's part of the Doomer Boards Project 57: Shatter Realm called Rad-ish Limelight.



My map slot is MAP02

Playtime: Around 8-9 minutes

Playtested in PrBoom, Zandronum & DSDA.
Build time: 1,5 weeks

The midi is from an old videogame music collection, it only had the title light.mid, don't know what game this is from, unfortunately.

Download:

On Doomworld:
 

Viril.Feline.Wyyzrd

smarter than moonrunes
Joined
Nov 21, 2020
Messages
3,554
Reaction score
17,611
Sup fags, new map just arrived. It's part of the Doomer Boards Project 57: Shatter Realm called Rad-ish Limelight.



My map slot is MAP02

Playtime: Around 8-9 minutes

Playtested in PrBoom, Zandronum & DSDA.
Build time: 1,5 weeks

The midi is from an old videogame music collection, it only had the title light.mid, don't know what game this is from, unfortunately.

Download:

On Doomworld:
Looks cool; got moar pix?
 

Killerratte

Ediot
Joined
Jun 1, 2020
Messages
179
Reaction score
807
New map available via DBP (again).

Doomer Boards Project 60: Eldritch Voyage called Lumbering Melon Collie.

Lumbering Melon Collie.png


My map slot is MAP02

Playtime: Around 8-9 minutes

Playtested in PrBoom, Zandronum & DSDA.
Build time: 1,5 weeks

The midi is "Jill of the Jungle - Stage 3 Ominous"

Download:

On Doomworld:

 
Top Bottom